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Devlogs

New levels - Thunderstorm

Not Us
A browser game made in HTML5

Time for the second part of our New Levels series of devlogs: Thunderstorm.

I've written more about the purpose and structure of the levels in the River post, if you'd like a refresher first.

Now, let's call down the "Thunderstorm Level" and see if we can weather it!


What I guess I forgot to mention in the River level devlog is that each level has a theme; river, thunderstorm, desert, and so on. The theme sets the visual tone for the level, but also sometimes influences the reason for Twig stopping (usually some kind of challenge that needs to be overcome).

While River is themed water/river/currents/ocean, Thunderstorm is more wind/clouds/lightning/thunder/electricity. In both cases, I like to keep in mind how the magic in Twig's world currently works; while still being heavily influenced by human minds of the past, it now mainly is Wild Magic. It'd be fair to say that it now more resembles a form of weather system!

- - - - - -   GAME MECHANICS   - - -- - 


Environment


And that's what I had for Thunderstorm level this time. 

Thanks for stopping by!

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