Devlogs
Wildreach 1.2
I've updated Wildreach again, after another play-test.
- I've added a turn reference to the map page, so you can quickly see what to do each turn.
- I've filled out all of the blank squares on the map track, which trigger events etc. This should make the game feel more lively/chaotic.
- I've simplified combat and enemy stats, so there's less to keep in mind/keep track of.
- I've replaced the speed stat with the "move" stat, since it is not used in combat and is now only used for movement.
- I've added "Story event" as one of the outcomes of the "Event" map track outcome.
- I've added a note to the set-up section which allows you to roll for 2 quests in your starting town before you start to play, so you have something to do on your first turn.
- I've added the concept of "trading": before if you already owned a powerful piece of equipment, it was annoying to see a less powerful piece of equipment face-up in a town, because you'd never want to buy it. Now you can trade those cards to other towns for a profit of 1 gold.
- I've increased the cost of all equipment by 2 gold, because it was too easy to buy something powerful early in the game.