Posted April 14, 2025 by Brian J. Lancaster
Baddies with scales are no longer resistant to pierce damage, so it's now a good idea to use arrows against snallygaster, raptors, and basilisks. Divided tree types into separate folders (spruce and oak), added new tree types and other nature objects.
Mostly just worked on Chapter 5. There will be a new demo on Patreon tomorrow (for real this time).
Patreon: https://www.patreon.com/c/lcsoftware
Complete list of changes:
-Snallygasters, Raptors, and Basilisks now have 0% Pierce resistance and 50% Acid resistance (scales).
-Updated manuals and encyclopedia (scaled monsters no longer resistant to Pierce damage, only Melee).
-Divided tree types into more categories in objects folder (separate spruce and oak objects).
-Removed Basillo from Scorched Farms map in Ch.1, added soldiers, gave Ralo a healing potion.
-New object: Dream Flower (releases sleeping gas on contact, added to Ch.3).
-New nature objects: plantLilly, plantWeed, treeSmall, logBig, bonePile.
-Improved starting faction options in Chapter intro scripts.
-Added strange symbol to maps leading to a Hargate.
-Lots of progress on Ch.5 maps and scripts.