Posted April 13, 2025 by Sphis
#alpha-version #content
DO_NOT_RECOMPILE_ON_MOD_UPDATE build flag
modInfo function to help get mod info in a similar format
getEnabledMods function in the SaveManager
getMedals function in the SaveManager is here
enabled_mods save field
StringSortAlphabetically function to Random.hx
MAX_TRACES
RECOMPILE_ON_MOD_UPDATE build flag is enabled by default
CHANGELOG.md file is now included in compiled builds
0.1.1loadScripts now destroys the scripts before clearing the list to avoid script instances with the same name
UnlockMedal(medal:String)
initalizeMod after loadScripts
getAssetFile it now checks mod folders first before actually checking the assets folders, with a first come first serve system
Full Changelog: 0.4.0a...0.4.1a