Posted April 13, 2025 by PhantomofRa
Changelog
-A new minigame series, “Wrath of the Squash”, has been added to Dreamlike Extra. Can you help our lovely angry pumpkin handle those undead individuals?
-Reduced the level length of Swamp 15.
-Completing the first round of Mirage 19 will now be considered as completing the level.
-Number of Bat Scepters available in Foggy City 19 Mirror is increased to 2.
-Fixed a bug where Icefield 25 outro cutscene didn’t play on some devices even though all the other cutscenes are playable.
-More optimization of some visual effects on Low performance mode.
-“Async animation” will now be turned off by default on all mobile devices.
-Certain unimportant animations now prioritize skipping frames if lag is detected. (requestAnimationFrame)
-Changed the behavior of the score given to “All plants” in custom levels with scoring objectives.
-Fixed a bug that made Balloon Zombie eat continuously after landing.
-Fixed a bug where ice blocks do not appear on the opponent’s side when placing down plants in Duel mode.
-No longer possible to initiate a match with players on a different game version number in Duel mode.
-Fixed a bug where the number of attempts is sometimes miscounted when players finish online custom levels.
-Fixed a bug where plants stolen by Thief Zombie don’t set their HP back to before they were stolen.
-Fixed a bug where statues from the far right side of the lawn cannot be pushed into a column 9 portal.
-Added notifications for bringing aquatic plants and Flower Pot to corresponding levels.
-Fixed a bug where Bowling Wall-nuts and their variants always crush plants on lane 5 after they teleport through portals.
-Zombies can no longer spawn with HP below 1 in custom levels.
-Fixed an oversight in Spirit Guardian’s invisibility logic.
-Giant Bowling Wall-nuts can no longer hit invisible Spirit Guardians.
-Fixed an error that messed up shovel’s controls on mobile when effects like Heat Wave are active.
-Patched the one single pixel that you could repeatedly click on to completely ignore gadgets’ cooldown.
-Fixed an error where Firefly Swamp day/night switches don’t function correctly.
-Fixed an error that made Squash softlock the game under certain conditions.
-Slightly changed the enemy detection of piercing projectiles.