Posted April 13, 2025 by IronCutterStudios
#devlog #update #new version
Hey guys! I got the basic functionality of the item system live. The items currently only have 1 effect at the moment (health effect). These effects will be applied based off the rarity and quality of the random items.
Currently there is nothing preventing you from swapping to items that could kill you. For example, if your current item adds 10 hp to your character and you lose 5hp of the bonus 10hp, then you swap to an item that adds 5 hp, it could potentially drop you to 0hp. These interactions have not been tested completely, so please proceed with caution.
I also fixed the wizard's projectiles. Now they can actually hit you. :)
Please feel free to reach out with any comments, questions, or concerns, and I would like to extend my gratitude to those who have downloaded these early versions of my project. I know it hasn't gotten far, but I am committed to bringing this idea to fruition. Thank you for your patience and understanding. I will see you all next week with another update!
Feel free to reach out here on the games page, (for communal discussion) here or at my email ironcutterstudios@gmail.com.