Posted April 12, 2025 by Ian/Iana Spencer
I'll be posting a full video devlog later, but I just wanted to let everyone know!
Some changes include: You can throw carryable objects (which interacts with the other systems in interest, emergent ways!), a plant doesn't crash you game if it gets caught in an explosion, Tim can now die (don't kill Tim though, dude wtf /hj) item pickup particles have been tweaks for visual clarity, the unfinished opening intro is now skippable by left clicking, and other things!