Posted May 14, 2017 by ukioq
[ui] - New "move tile" action icons.
[ui] - While "active pause" is on, stored actions are now notified by a icon in front of the unit card.
[ui] - Energy running low should be more obvious.
[ui] - New design for the ressources in stock.
[ui] - Action cost are now visible directly on the action buttons.
[ui] - Actions that cost more ressources than possible are now disabled.
[ui] - Abort action button should works.
[gameplay] - Collecting ressources is no longer a action. If a unit stands on a ressource spot, refill is automatic.
[gameplay] - There is now a maximum value to the ressources you can stock. This value will be upgradable with "blueprints".
[gameplay] - The defenses bonus given by the proximity of a team member now works, decreasingly, on a distance of 2 tiles.
[misc.] - There is now a - temporary - basic menu to quit or restart the game.