Posted April 12, 2025 by SFC0100
Is it getting abandoned? No no no, I'm just taking a break!
I started developing this game in early march and I haven't taken a single day off since. I've drawn so many animations. XD
Future Plans
- Unfortunately, a mobile version is off the table for now. Even though no one in the comment asked about mobile support, I noticed many people on itch.io requesting it on other projects, so I tested it out on my android phone. The problem is, this game has complex controls and a lot of information to display―pretty common for RTS games, but not ideal for mobile. Thanks for your understanding.
- Currently, I have four level design ideas (not final yet):
Capturing point : It's already in the demo, and I'm still working on it.
Night Time Mess : Reach the finish line while enemies ambush you in the dark. I'm thinking about how to make the player really angry. I suggest searching 'charger instant kills' on youtube―you'll see what I mean.
Vs Giantess : This level tests your control of 'Card Hunter' unit. Defeat the enemy giantess.
Unbirth defense : Enemy units are trying to 'get in'. Your job is to protect giantess. Kill enemies, earn money, buy units, and kill more enemies.
- Saved Giantess Skill Ideas List
Growth
Fart
Giving blowjob to a tiny
Giving blowjob to building
Building cockvore
Thigh crush
Eat (vore)
Masturbate with HP bar
Attracting enemies with smelly feet
If you have any more idea, please tell me. It would be great if you provide specific references.
That's it for now. In the next update, bomb and missile trap will be added.
Thank you so much for your interest. Over 100 people have added this game to their collections―this wouldn't be possible without you.
And thank you to the anon who donated―I'll do my best!
If you're interested in donating, you can do so via itch.io or ko-fi.