Posted April 12, 2025 by mr_mesmer
#gamedev
Disclaimer: I’m not a PC game designer, but I have extensive experience designing social games for real-life.
In my opinion, there are two approaches to game development:
1. Mechanics-Focused Design This refers to everything that forces the player to make choices. This approach often works for strategy games, deck-builders, or logic-based games. Key principles here are:
2. Narrative-Focused Design
This means making the player believe in the world you’re creating. For example, if your game is about a gangster, it must include guns, cash, cars, and rap. Any elements that clash with this theme break immersion, making the player distrust the game.
My Ludum Dare Jam Experience: I had only 2 days and roughly 10 hours to work on the game. The theme was "deeps", which I interpreted as "deep dark fantasies"—a nod to the niche gachimuchi subculture. I chose the narrative-focused approach.
How I Did It:
Result:
There is my thinks about this theme. I would be happy, if you share your opinion in comments and play my game!