Devlogs
v0.4.13 - Misc enhancements and fixes
- Vulkan and OpenGL launch options should work properly in the Itch client now. Shell and batch files for OpenGL are also included with the standalone version.
- You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
- Added a preview of key skills to aspect descriptions during character creation.
- Condensed, revised, or removed some text events in the subway for better pacing.
- Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
- Fixed analog noise causing duplicate button input on some devices.
- Fixed input only respecting the first controller in some circumstances.
- Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
- The menu prompt is now less sensitive to analog noise.
- Improved the art and animation for the movement buttons.