Devlogs
Daily Update (4/11/25) - More controller UI work
Posted April 11, 2025 by Xandor
Daily Update - April 11th, 2025
Hey all! Today I mostly just continued on making the game playable with a controller. I got a bunch more menus done, and started to add controller support to the main gameplay part of the game, but there's still quite a bit more to handle on that front. Turns out supporting controllers is a lot of work! And also, very very "fiddly". Lots of little places to dot your i's and cross your Ts, so to speak. Along the way, I noticed a few little UI tweaks to make too, so those also crept into the work today. Anyway, happy Friday! Here's the changelog for the day:
Changelog (v0.14.2)
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- Controller Support: Updated the grid containers in the compendium to allow for individual cards to be selected and inspected with a controller
- Controller Support: Added controller support to the Character Selector scene
- Controller Support: Added controller support to the Pause Menu
- Controller Support: Added controller support to the Game Over screen
- Controller Support: Added controller support to the Calendar scene (but not the sub-scenes - yet)
- UI: Customer cards that the player hovers over to focuses with a controller now show a hover border, similar to other cards.
- UI: Buttons in the top-bar now jiggle when hovered over (or focused with a controller)
- SFX: Added missing button sound effects to the game over screen
- Bugfix: Fixed the Escape button on keyboards not opening the pause menu
- Bugfix: Fixed the in-game pause menu being openable duringthe Game Over screen, which could cause a bunch of weird issues.