Devlogs
Bug Fixing and Walkthrough!
General bug fixes for stats being reset when eating food they hate Fixed text vanishing or bugging out (hopefully)
For anything involving resolution, the Game is designed for 1024x768 windowed mode.
If UI issues happen outside of this resolution that would be why! I've tried to make the text as legible as I can without it bugging out further within this resolution.
If the UI Breaks because the window isn't set to 1024x768 thats your issue!
IF it breaks when in the default, please tell me!
Also with some confusion on how some gobos seem to fail no matter what I figured I would create some info on the stats that are vague and or not shown at all
A Guide for the hidden stats for those that may want some guidance
Game Walkthrough
Okay so there are 8 Personality Types and 10 Opinion stats that affect any given gobo. The Opinion stats are all ranged from -1 to +1
Opinions
Gold: How much they love gold, this really only affects how fast they run in the main Cave when you throw money towards them and how happy they will get, This stat really only dictates how much a coin boosts their mood.
Meat: There are 3 Meat items and this is a factor for how a gobo feels towards the meat.
Veggies: There are 3 Veggy items and this is a factor for how a gobo feels towards the Veggies.
Swimming: Affects how they do in a swimming Race and training, as well as how they react to swimming boosting food.
Jumping: Affects how they do in a jumping Race and training, as well as how they react to jumping boosting food.
Manual Labor: Affects how they do in a strength Race and training, as well as how they react to strength boosting food.
Breeding: this affects how the gobo will do when sleeping in the bunk bed with the other gobo, it may affect their mood and health of themselves and or the partner gobo. It also dictates how much they will care when another Gobo Dies.
Eating: This is the 3rd and main stat that affects how a gobo reacts to food, if a Gobo hates swimming, meat, and eating you're better off avoiding the chicken. But if they love Jumping, and veggies you should be safe depending on how much they love the other 2 stats.
Training: Dictates how well they will do in training in relation to their opinion of the type of training.
Racing: Dictates how well they will do in Racing in relation to their opinion of the type of Racing.
Personalities Will effect the Opinions of the gobo, OR change the affect of the Mood of the Gobo The mood plays into how well a gobo does or how hurt they may get from any given activity. A Gobo is more likely to have 2 mood Personalities than any Opinion Personality!Personalities
Mood Based Personalities
Spitefull- When Angry its no different than being in a positive emotion, so if she has only this Mood based Personality only being Sad will have negative effects on her.
Calm- When Sad its no different than being in a positive emotion, so if she has only this Mood based Personality only being Angry will have negative effects on her.
Ditsy- When Lewd its no different than being in a negative emotion, so if she has only this Mood based Personality only being Happy will have positive effects on her.
Hyperactive- When Happy its no different than being in a negative emotion, so if she has only this Mood based Personality only being Lewd will have positive effects on her.Basically a Calm Spitefull Gobo would be OP they would NEVER be negative, BUT a Ditsy Hyperactive one, would be AWFULL and only ever do poorly!
Opinion Affects
Capricious- Every day her opinions shift, ie how much she loves gold will be how much she loves meat, how much she loves meat is now how much she loves Veggies, and so on, and each day the list just goes down 10 days after they should return to how they original start!
Maturing Tastes- As they get older their Love hates shift from positive to negative, So if they Hated swimming day 1 over the course of the 25 days they will grow to Love it as much as they hated it and vice versa for all other opinions.
Polarizing- Every other day their Love become Hates and vice versa So day one they may love something the next they hate it.
Indifferent- Every other day They don't hate or love anything, they gain no boost or lose anything they are completely indifferent, good for anything they normally hate, kinda bad for anything they love.
Some of these opinion stats are kinder than others alot of them just create chaos for any given gobo which is why its more likely to get 2 Mood personalities!
ANYWAY I hope this all helps explain things and why any given gobo may not be doing as well as you hope they are!