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Roguelite mode

Cirno: No Reason
A downloadable game for Windows and Linux

After the  demo release I needed a bit of a change of pace but I don't want to start a new project, I'm quite happy with the way I structured this project and I think there's a lot of flexibility in the engine, to the point I can add new game modes and reuse basically everything.

So I'm doing some experiments with a roguelite mode, which means procedural generation of random maps with random enemies, etc.

I think it could be useful for creativity because it will force me to come up with more enemy variations, weapons, traps, etc and also it's something to do other than playing the main story.
I'll update the demo with a roguelite mode preview as soon as I feel like I have something worth checking out, I'll definitely try to get layout generation working, random weapons loot and a boss.

I've been also considering some sort of weapons upgrade system for the main game, to add depth and something to spend the points and P items enemies have been dropping, this is the perfect chance to debut the system!

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