itch.io is community of indie game creators and players

Devlogs

20250401-Letter from Production Team 制作组来信

Hello there, I am AsideOrange, the team leader of WoofWoofStudio. It's a great honor to meet everyone in this capacity, and I also thank you all for your supports!

It has been a week since our Demo was officially released, and I wonder how everyone's experience has been? After about a year of development, the game we worked hard on can finally meet you guys! I've seen many uploaders that I've been following making gameplay videos of our game, and I've received a lot of fan arts and praises. I am very grateful to all the players who love our works; your supports are the greatest motivation for WoofWoofStudio’s progress and the reason for the existence of Kuoye Town.

Although I'm tempted to share many interesting anecdotes from our development period and the creative journey, after some thoughts, I decided not to reveal these things too early! I would rather share with everyone the fun stories we encountered while creating at the end of the entire work, together with my production team partners. So, let's get to the point.

In this developer letter, we will introduce our update plans in detail and explain the sponsorship goals on the AFDian platform. If you wish to support us, please be sure to read on!

1.Update Plans

As of now, we have completed the overall rough outline of "Coronet Of The Sagacious Lord." Including the Demo's approximately 90,000 words, the estimated total text volume of the main story is expected to be around 450,000 to 500,000 words in Chinese.

We have a total of four routes, namely the Yan line "Unyielding Yuusha Of Blazing Flame", the Luo line "Deafening Gunshot Of Revolter Revolver", the Jiang line "Imprisoned Shrike Of Snowy Solitude", and a hidden route that has not yet been disclosed, which will be showed as “not the right time” in the Demo version.


A three-act play is the most basic form of a stage play, and our stage will naturally follow this rule. The above three routes will also have three complete chapters of updates, serving as the first, second, and third acts of the stage. We will gradually release all updates, including the hidden route, in a rotating update format over the next seven updates.

Maybe you will be wondering, ”Hey, AsideOrange? If there are three routes with nine acts, plus that hidden route, that's at least ten updates, right? How did you come up with seven updates to finish it all, bad at math?”

Ah, it's like this: Since the endings of the three routes are currently strongly related to the parts involving the hidden route in the outline, we decided to release all third acts together with the hidden route to provide a better gaming experience. Considering the character popularity feedback from the demo version and the production team's considerations of the difficulty of making certain routes, we will update in the order of "Deafening Gunshot Of Revolter Revolver" → "Unyielding Yuusha Of Blazing Flame" → "Imprisoned Shrike Of Snowy Solitude". Each main update will include about 30,000 to 50,000 words of plot content.

In other words, our basic update plan is as follows:

First Phase:

"Deafening Gunshot Of Revolter Revolver" Act I

"Unyielding Yuusha Of Blazing Flame" Act I

"Imprisoned Shrike Of Snowy Solitude" Act I

Second Phase:

"Deafening Gunshot Of Revolter Revolver" Act II

"Unyielding Yuusha Of Blazing Flame" Act II

"Imprisoned Shrike Of Snowy Solitude" Act II

Third Phase:

Third acts of all three routes + Hidden Route

The hidden route can be unlocked after achieving a specific condition in one of the three routes!

Then, on the stage of "Infinite Tomorrows Of Destined Stage" route which the coronet is kept by Qian who you are playing that everyone has been looking forward to, what kind of role will you play?

So,if you're interested, please be sure to follow us till the game is completed.

Those who have fully experienced the Demo should know that we need to draw a completely new set of clothing differences for all characters in each route, and if the poses of some characters don't match the original illustrations, we may need to redraw the illustrations entirely (like Detective Jiang). That's why the amount of art assets needed for the first act of each route is very large. Therefore, the development cycle for the first phase will be relatively longer.

Since most of the team members are making games in their spare time, to avoid unexpected situations like sudden overtime, we can only make a more relaxed promise. We will finish our first phase of updates in 12 to 15 months which means we will finish each first act of three story phases by every 4 to 5 months . Of course, if we finish it early, we will release it early.

In the second phase, we will speed up the production of the game, and the update cycle will be shortened to 2-3 months for each act, so we will complete the updates of the second phase within 6-9 months.

The amount of content that needs to be produced in the third phase is very large, and we cannot accurately estimate the production time, which may take a whole year or even longer to polish the vast plot content and drafted visual effects of the third phase. However, in all the above phases, if we finish the main version of the production early, we will release the game early.

Sponsors who support us on the AFDian platform can experience the sponsored version content at the earliest, while other players will experience the free public version content with no difference from the sponsored version the next month.

In months without main content updates, we will support some supplementary updates, such as fixing bugs found in the game, optimizing the performance of character illustrations and CGs, and drawing some CGs that were drafted to be implemented but not finished in time. Sponsors who support us on the AFDian platform can get these contents early, while public version players will experience these supplementary updates along with the latest main content when the next public version is released.

Overall, according to the current estimated production time, we will probably complete all content updates of the game by the end of 2027. I know this may be a bit, or even very long, but according to the current production situation, we really don't have the confidence to promise that we can complete the game very quickly. Such a promise made rashly would not only be irresponsible to you players but would also greatly affect our credibility, so we can only estimate a relatively relaxed production time that we should be able to complete the corresponding content, and then make promises based on that.

Of course, to be open and honest, we still very much hope that you can provide us with financial sponsorship, which would help us to be better and faster to complete the game.

Since we're on the topic of sponsorship, let's talk about the content related to sponsorship!

2.About game sponsorship and goals.

Well, keep the lights on with sheer dedication is a very draining passion, and in fact, we often encountered delays in the production schedule due to the depletion of passion during the past year of developing the demo. As a new studio, we also have no ability to provide compensation for our team members. Therefore, under the pressure of reality, we must also consider obtaining funds for game development through some commercial operations.

The goal of WoofWoofStudio is to become a studio that can operate for the long term and be able to create more games in the future, hoping that with your help, we can successfully achieve this goal.

We will currently start a long-term sponsorship goal of 2 years, and you can refer to the picture below for a simple understanding of the improvements we will make to the main game after achieving the sponsorship goals.

We have already detailed our sponsorship goals on the AFDian platform, and you can also visit our AFDian account for more detailed information.

(However, you may have to use WeChat or Alipay for AFDian, which is not so convenient for most people. We do have a Patreon profile but currently it's in WIP status.)

For those who wish to sponsor us, we offer the following two kinds of sponsorship methods:

I.Monthly sponsorship

We offer a monthly sponsorship package called "Early Bird Movie Ticket" for 18 yuan per month, which you can subscribe to on AFDian and enjoy the following benefits:

  1. .Access sponsor-exclusive updates for the current and previous months!
  2. .We regularly release updates that include bug fixes,new art assets,additional side stories or main storyline update.
  3. .We will announce the next month’s update at the end of each month,you can use this as a reference to choose whether to renew next month!
  4. .Your ID will be on the list “Special thanks to our sponsors”.

We will also regularly hold some sponsor Q&A sessions, share some in-game art assets in advance, and other sponsor benefits. You can participate in these activities in our AFDian’s sponsor group [Board of Kuoye No.2 High School].

II.One-time purchase of goods:

We have also opened a channel for sponsoring us by purchasing goods, which includes some physical merchandise and rewards that will be reflected in the game itself. You can check our sponsored goods through the picture below:

Due to the payment mechanism of AFDian, we can only obtain your sponsorship amount in the next month's 1-3 working days, so we will contact the factory and arrange for unified shipping in the month after you purchase the goods. If we have sufficient funds in the future to make large orders to enrich the inventory, we will also arrange for early shipping.

Detailed shipping and sponsorship information is recorded on the page of each individual product, and you can view it on our AFDian page.

For our player overseas:

We do have plans to create an English version, but currently the project team's funding and manpower limitations prevent us from doing so. Additionally, the quality of AI translations has proven unsatisfactory. Therefore, localized versions in English and other languages may need to wait until we secure sufficient resources. However, we are pleased to offer open authorization for non-profit localization in all languages. If you're interested, please contact us via email at AsideOrange@outlook.com.

Well, this production team letter has unconsciously become quite long.

Thank you all for reading, and I look forward to our next update.

By the way, someone who wishes to remain anonymous asked me to convey a message:

"Please look forward to our reunion."

Then, see you in the next update.




你好呀,我是犬声绘色的社长上坂橙野。非常荣幸能以这个身份与大家见面,也感谢各位对我们的支持!

距离我们的Demo正式放出已经经过了一个星期的时间,不知道各位体验得如何了呢?经过了一年左右的开发期,我们辛苦做出来的游戏终于可以被大家看到了!我也看到很多我先前关注的UP主制作了我们的实况,也收到了非常多的同人和夸赞,十分感谢喜爱我们作品的各位玩家们,你们的支持是犬声绘色前进的最大动力,也是阔叶镇存在的理由。

虽然忍不住很想为各位分享很多我们在开发期间的趣闻,以及创作的心路历程,但仔细想了想,还是不要把这些东西过早的说出来吧!我还是更希望能够在完结的时候与制作组的伙伴们一起大大方方地和大家分享我们在创作整部作品时遇到的趣事。总之呢,咱们就进入正题吧。

我们将会在本次的开发者来信中为各位详细介绍我们的更新计划,以及解释我们在爱发电平台进行的赞助目标内容。如果您希望支持我们,请务必看完哦!

  • 更新计划
  • 关于游戏的赞助与目标。

截止至目前,我们已经完成了《英王的宝冠》的整体粗纲。包含Demo的约9万字文本在内,本作的正文预估总文本量大约将会在45万-50万字左右。


三幕剧是舞台剧最基本的形式,而我们的舞台也会自然会遵守这个规律。以上三条线路也将会分别拥有3章完整的更新内容,作为舞台的第一幕、第二幕和第三幕。而我们将会在接下来的7次更新中以每条线路轮流更新的形式,逐步放出包括隐藏线在内的所有更新。

哎哟上坂橙野?为什么3条线路有9幕,再加上那个什么隐藏线的话,这得至少有整整10次以上更新的内容吧?你怎么算出来7次更新完的,是不是数学不好?

哎呀,其实是这样的:由于三条线路的结局在目前的大纲上会与和隐藏线相关的部分演出与剧情安排有比较强的关联,因此为了让大家能够拥有更好的游戏体验,我们决定将所有线路的第三幕与隐藏线路一同放出。而综合测试版本的人气反馈、制作组对部分线路制作难度的考量等因素,我们将以《反叛的枪声》→《燃烧的勇者》→《雪夜的囚鸟》这个顺序进行更新,每次的主线更新将包含文本量约为3-5万字不等的剧情内容。

也就是说,我们的基础更新规划如下:

第一阶段:

《反叛的枪声》第一幕

《燃烧的勇者》第一幕

《雪夜的囚鸟》第一幕

第二阶段:

《反叛的枪声》第二幕

《燃烧的勇者》第二幕

《雪夜的囚鸟》第二幕

第三阶段:

三条线路的第三幕+隐藏线

在三条线中达成某个特定条件之后,就可以解锁隐藏线路啦!

那么,在这条由钱禄财自己拿着宝冠所引发的线路——各位期待已久的《明日的舞台》上,大家又会扮演什么样的角色呢?

如果感兴趣的话,请务必要关注我们,直到游戏完结哟。

 

完整体验了Demo的小伙伴们应该知道,我们每一条线路都需要为所有角色单独绘制一套全新的服装差分,而如果部分扮演的角色与原立绘所使用的站姿有些不搭的情况下,可能还需要完全重新绘制立绘(就像侦探姜伯劳一样)。也正因如此,我们每一条线路的第一幕所需要的美术资源是非常庞大的。因此,第一阶段的开发周期会相对偏长一些。

由于组内的绝大部分成员都是在工作之余利用空闲时间制作游戏,为了避免例如突然加班等意外情况的发生,我们只能给出一个较为宽松的承诺。我们的第一阶段,将会以4-5个月为周期更新每一幕,也就是在12-15个月内,我们会完成第一阶段,也就是三条线路第一幕的更新。如果我们提前完成了制作,当然也会提前放出。

在第二阶段,我们会对游戏的制作进行提速,更新周期将被缩短至2-3月更新一幕,也就是6-9个月内我们会完成第二阶段的更新。

第三阶段需要制作的内容量非常庞大,我们也不能很好的预算工期,也许会花费一整年、甚至更长的时间打磨第三阶段庞大的剧情内容与预定的非常多的视觉演出效果。不过在以上的所有阶段,如果我们提前完成了主线版本的制作,就会将游戏提前放出。

在爱发电平台为我们提供包月赞助的赞助者们可以在第一时间体验到赞助版的内容,而其他朋友们则会在次月免费体验和赞助版没有内容差异的公开版内容。

在没有正式内容更新的月份,我们会进行一些补充性质的更新,例如修复游戏中大家发现的Bug,优化立绘CG表现,绘制一些先前预定实装,但未来得及做完的CG。在爱发电平台对我们进行包月赞助的赞助者们可以提前获取这些内容,而公开版玩家们将会在下一次公开版放出时,连同最新的主线一同体验这些补充性质的更新。

 

总体上来说,按照目前预估的工期,我们大概会在2027年的年末左右完成游戏的所有内容更新。我知道这可能会有些,或者说非常久,不过按照目前的制作情况来说,我们也确实没有信心做出会以非常快的速度完成游戏的承诺。这样贸然做出的承诺不仅对各位玩家不负责,对我们的公信力也会有很大的影响,所以我们只能预估出出一个相对来说比较宽松,我们也应该可以完成对应内容的工期,然后再基于此进行承诺。

当然开诚布公地说,我们还是非常希望您可以为我们提供经济上的赞助,这样才能帮助我们更好、也更快地完成游戏。

既然正好提到了赞助,那么接下来就让我们聊一聊赞助相关的内容吧!

用爱发电是一件非常消耗热情的事情,事实上我们在过去的一年开发demo的时间内也经常会遇到因为热情消磨导致工期耽搁的情况。作为一个新生的工作室,我们也没有任何用于给工作成员提供报酬的资本。因此在现实的压力下,我们也必须考虑通过一些商业化运转的形式来获取游戏的开发资金。

犬声绘色的目标是成为可以长期运营,并且能够在未来创作更多游戏的工作室,希望在大家的帮助下,我们可以成功实现这个目标。

目前我们会开启时长为2年的长期赞助目标,各位可以参考下图来简单了解一下我们在达成发电目标后会对游戏本体进行的改进。

我们已经在爱发电平台详细地展示了我们的发电赞助目标,您也可以移步我们的爱发电查看更为详细的内容。

想要赞助我们的朋友,我们提供以下两种形式的赞助方法:

  • 包月赞助
  • 单次购买商品:

我们提供价格为18元/月的【早鸟观影票】包月赞助套餐,您可以在爱发电订阅我们,并享受以下权益:

同时,我们也会定期进行一些例如赞助者Q&A,提前分享游戏内部分美术资源等赞助者福利活动。您可以在我们的赞助者电圈【阔叶二中·董事会】中参与到这些活动。

我们同时也开放了通过购买商品赞助我们的渠道,其中包含部分实体周边以及会反映到游戏本体内的回馈,您可以通过附录的另一张图片了解我们的赞助商品。

由于爱发电的打款机制,我们在次月的1-3个工作日才可以获取各位的赞助金额,因此会在各位购买商品的次月与工厂联系,并进行统一发货。在未来如果我们有充足的资金,可以进行大量订货来充实库存的话,我们也会提前发货的时间。

详细的发货规则与赞助内容在每个商品的单独页面都有说明,您可以在我们的爱发电页面进行查看。

好了,这次的制作组来信不知不觉就写了很长呢。

辛苦各位的收看啦,敬期待我们的下一次更新哦。

顺便,有一位不愿意透露姓名的人托我传达一句话:

“敬请期待我们的重逢吧。”


 那么,下次更新见哦。

Download 英王的宝冠 / Coronet of the Sagacious Lord
Leave a comment