Devlogs
Patch v0.17
v0.17
- Fixed a lot of the inventory problems
- Turned Frank into a “regular” villager
- Made the moths easier, now the damage of a weapon is taken into consideration, so you’re able to one-hit them with certain weapons
- You aren’t able to sleep when bleeding now
- Added bandaid packages that heal you
- The “skill-trees” will now drop their leaves when you’ve acquired the upgrade
- Changed the pop-up that says CRIME NOTICED when a NPC sees a corpse into a BODY FOUND pop-up
- Stamina upgrade should now work right away
- The moped will now disappear if you enter an area transition when in water
- NPCs should now disappear at midnight
- Tweaked the pathfinding of the NPCs so they shouldn’t get stuck so much
- Tweaked the western woods area where most of the NPC pathfinding screwups happened
- Made the fishingrod smaller
- Added a little delay to the pop-ups if you have both the money upgrade and the ammo upgrade, so they won’t display on top of each other
- Made the toilet in the abandoned house usable
- The tent should now appear, if it hasn’t yet, during the cutscene
- Made Matthew’s and Donna’s gate-phone not work from the other side of the wall
- Tried a little fix for the missing eyes thing, so it shouldn’t happen anymore, but if you already have this problem you will have to start a new save
- Changed the Sheriffs dialogue when a body has been found
- Fixed the lag that occurs when the Dweller or the moths are unable to reach you
- Made sure the Dweller and moths disappear if you die
- Fixed the cut-off treetiles at your home woods
- Fixed the player being able to see inside Franks cabin by hugging the outside wall
- Fixed the treetiles in front of the junkyard that would appear over your character
- Made sure the “FOR SALE” sign appears next to the moped if Dixon is alive and close by
- Added a message