Posted April 09, 2025 by zemane
#game design #side scroller #tactical #comandos #golden axe
The camera and movements adjustments were made. I create a small video (as usual) of how it looks right now.
Now it is time to figure out the new gameplay. I've created a small (draft) list of possibilities for the next could of days
The option C looks good enough and I was able to download and adjust all the material for the URP.
2. Make Merlin move around a scenario (not necessarily the one from item 1) with some "sketch" balancing like slower walking spped, some lightning to setup the mood and hiding areas.
3. Add the first enemy with field of view and the loose condition (Merlin can't be seen). Might be a simple security camera. This might take a while for the visual part, making sure the player knows the camera is "watching" and where.
4. Might try to add a small "deactivate" mechanism to the camera. So the player can try to get close enough to the camera and turn it off (for a few seconds?).
5. For the photo, I will try something similar to the sniper in Comandos 3 (around 2m07s in this video: Commandos 3 HD Remaster | Gameplay - Playthrough - and Tips | Full Game)