Devlogs
Update 2: Patchnotes
I'm still refusing to the reasonable thing and give up. Patchnotes:
- Everyone, player and enemies, have now a larger pool of actions.
- Every round (4 selections on the wheel) 4 new actions are randomly selected from that pool, for both fighters.
- I added a bunch of new skills that rotate the wheel in different directions.
- Some skill now add negative "curse" actions to the opponents pool.
- I added 2 more types of action: "Curse" and "Special".
- "Special" actions never counter or get countered; "Curse" always gets countered, except against Special.
- Counters now actually counter: a countered action will do nothing (except when it's a curse).
- There is now a new transition to the next fight after defeating an enemy. Unfortunatly, that meant I needed some sort of death animation, and that animation is ... not great. In the future, enemies might just vanish again. Or run away.