Posted July 29, 2019 by nhydock
After about a month since TMG and the first beta release of A:\dventure, it's time to finally push a build that fixes up bugs. Honestly I haven't been able to put in time to work on it for the past 2 weeks, so there's a weird balance of work and what was accomplished. Here's a summary of what's changed
When looking around the menus you'll see mention of 2 new feature additions that'll be coming in future versions of the game.
Expense Forms provide the interface for spending company funds on new equipment for the main character. Nothing too special, just a fun and thematic way of shopping.
Guild Management will come into play later in the story. As the guild expands through recruiting efforts and poaching, it'll be up to you to manage these units while you're exploring dungeons. How you manage and assign these members will affect what equipment you can purchase, the food you can have Oswald make for you, as well as bring in a passive income. Those familiar with Metal Gear Solid 5/Peacewalker should understand exactly what I'm trying to get at here.
For those worried about radio silence from my end, don't be too worried. As this is an unfunded passion project I'll be planning on releasing updates about once a month. This next month I'll be focusing on content to advance the story past the onboarding process.