Posted April 08, 2025 by LokaFab
I redid the UI (I know it's ugly, but it will do for now). I can share with you that I wasted time on this UI because I noticed that the game was dropping frames... BADDLY and it all came from UI. After investigating a bunch and redoing the UI myself, I noticed that the Frame drops don't go away. Turns out that the debugging UI for MIrror uses Unity's legacy UI which does all the bad stuff to the game... every...single...frame...
To end on a good note, at least I now have the framework + support methods to make my custom Ui better without much effort.