Posted April 08, 2025 by Sanni
Hey, and thanks for joining me again on this little dev adventure! I’m picking things up from memory, since I built most of this days ago and didn’t log every step in detail. Still, here’s what I’ve been working on:
After dipping my toes into probability theory, I decided it was time to focus on balancing the core gameplay loop. Right now, the base system includes:
From there, I started brainstorming how to deepen the system, and here’s what I came up with:
I asked ChatGPT how I could structure these, and that’s when I learned about scaling — a simple way to combine multiple stats into one meaningful value.
One of the ideas looked like this:
(base_number + (fish_length * 0.25) + (fish_depth * 0.25) + (fish_weight * 0.25)) * general_size
Where general_size
can scale values like so:
This formula taught me how to control difficulty based on multiple attributes and scale the outcome depending on size.
Honestly, this part only took a few hours to set up, but I hit a creative block again after that. Still, I’m proud of the progress — even if it came in bursts. Thanks for reading!