Posted April 07, 2025 by BagiIT
After getting the basics for the building system and a expandable Inventory system im now focusing on the logisctis part of the game.
I have done a lot of research on how such a system can be implemented that is somewhat optimized has seperated logic and data from the visuals. The factories use a base tick currently set to 0.02f so that about 50-60Ticks/Second while the current conveyor system is not linked to the that Update tick system allowing for high item transfer.
Known bugs :
There is a NEW option in the build mode by pressing 5 on the keyboard the conveyor building will be selected, currently no visauls to indicate that. Simple test use Left click select a port then the other and right click to place the belt linking them up staring the item transfer.
Item ports -
Im taking heavy inspiration from Satisfactory and how they do some stuff.
Future plans to redo how items are created using SO. Right now there is only an "Item" and Building's, I want to expand this to extra types of items, one's the player can interact use other just for machines. ect...