Posted April 07, 2025 by advis
I just got this procedurally generated mesh stuff working. Lessgooo it's in the video btw
This is a nice thing to have, and hopefully once I figure out to implement good-looking but properly optimized foliage, I should be able to start working on the map itself, which is the actual meat of this whole game.
My friend's got classes tho, so it might be a while before an update. But we've got a good idea in mind for how this game is gonna go.
Should be a relatively short experience of around 15-20 minutes, and it'll hopefully have ~3-4 endings. Main aim is to give a quality experience.