Devlogs
Update 04/07
- Double jump pickup
- Expanded room lighting and tweaked their settings to be softer and brighter
- NPC with dialogue
- Audio mixer rough draft
- Better level design and more scenes/enemies
- Enhanced respawn points
- Enhanced camera zooming/triggers
- Fixed fireball collision bugs (detecting tail collisions)
- Camera stays anchored to level design and those borders also serve as respawn triggers
- Doors now open when certain amount of enemies are killed