Posted April 06, 2025 by Furandre
Another small update that fixes some bugs and oversights.
-Fixed a possible softlock in Mermaid Tower relating to entering the mermaid city through the tower for the first time.
-Fixed being able to spawn camp rare encounters.
-Fixed memory related crashes by rewriting the enemy after fight script.
Enemies now just get bounce back if you win or flee from a normal fight. This saves a ton of memory and greatly helps with preventing memory related crashes. Memory crashes might still be possible when playing for a very long time without break but should be far less common now. The foreground parallel images also got disabled to save on memory.
Because of this new behaviour I needed to adjust the enemies movement and position in some areas. If any path may be blocked because of a enemy notify me and I will fix that.
Because of that I leave version 1.1.0 up as backup for now. Linux version also got updated to version 1.1.1 as well. Thanks for all who reported bugs^^