Devlogs
Bug Fix 4/6/25
- Replaced Event System for proximity sound with Region ID instead;
> Mobile players will no longer stutter when walking to the Waterfall
> Waterfall, Cave, and Cabin now all have slightly more ambient sound design - Added slightly altered dialog to the narration based on choices made
Very short update! but a much needed one, the sound was bugging me. My focus right now is on my game jam project, which I don't have high hopes for, but I'm doing my best :> so keep an eye out for that!