Posted April 05, 2025 by Chadius
#State Machine #UI #Targeting #Map Highlight #Bugfix #Movement
The currently acting squaddie fades in and out, and also has a white circle pulsing from them. This makes it clear who is acting.
Also, potential targets glow red. You can see a red circle pulse behind them, too.
Sometimes players would click on their squaddie and the game would decide the squaddie wants to move there, spending 1 action point in the process. Now you can't make 0 distance movement anymore.
When you end your turn, there was a chance the game would hang. For some reason I can trigger it in the upper right corner. It's fixed now.
State Machine updates will take a month at least. I figured out the basic structure and I'm slowly integrating it in. Here's hoping I can get Free Range movement by the end of April.