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Devlogs

Devlog #3 - How we implemented traditional mediums into digital game design

Shopkeeper's Tail
A downloadable game

By hitting our models with the lighting necessary for simulating normal maps, we were able to create normal maps for real-life models made of cardboard, paint, hot glue, and wood. The model shown above was made by team member Jada Woods, utilizing a laser cutter and slotting together two pieces of wood to make a 3D shaped tree.

Notably, doing this process also gives off an incredible spectrum of light. If you ever have the opportunity to try this, I would wholeheartedly recommend it, as not only does it solve the problem of normal maps for photos, but it is just a unique experience to behold.


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