Devlogs
vDEV-2 Released!

Yeah, version numbering will be weird for some time, but basically you'll want to download whichever version has the bigger number. This update is pretty chonky, but nothing major.
Bugfixes:
- Fixed a bug where the resolution would be incorrect on the launcher
- Tiles can now be dragged and dropped correctly
- Coordinates are now behind the menu background
- Clicking cancel when selecting a wall accessory no longer glitches out the wall state
- Fixed a limit error where the floor wouldn't appear at the edge of the editor
Additions:
- Added a grid to the editor
- Added and object that defines the level spawnpoint
- Added all table variants
- Added all roto hall variants
- You can now press H on a tile to get its information
- Fences, water fountains, vending machines, and more can now be rotated
- Added saving
- Added sample sound effect when adjusting master volume
- Added warning screen
- Nana Peels can now be turned into the slippery variant
- Some Auto Build exclusive tiles can no longer be dragged
- Added bulletin boards
- Added enemy posters (a.k.a. the posters that appear in the principal's office)
- Added new areas for Auto Builder to create
- Custom levels can now be downloaded
- Added a clickable button to quit the editor
Changes:
- Potted plants and trees now appear the correct size
- Editor is now loaded separately
- Tiles stop running their code when they are too far away, aiding in performance
- Some other screens are now loaded separately
- Some Auto Build exclusive tiles are now deleted as a bunch