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Post Jam Update

snak
A browser game made in HTML5

Thank you to each and every one that played snak during (and after!) Godot Wild Jam #79! Reading all your comments has been quite amazing so far!

This release contains some additions that I wasn't able to finish before the jam deadline. It also addresses some minor bugs I (of course) introduced right before said deadline.

I also made a little trailer:

Changelog

Added

  • New Upgrade: Sharp Teeth: Bite off segments while holding Right Mouse Button (there's also button for mobile devices) (fig 1).
  • New Upgrade: X-ray Vision: Let's you see into your segments to find out what food you've eaten (fig 2).
  • Nak now changes the player's color when he pukes on them (fig 3).
  • Eating now displays what and how much you've eaten (fig 4).
  • Impact sound when going to the surface.
  • New short intro.
  • Fat finger mode: Display a magnifying glass when the finger gets close to the player (enabled automatically on mobile devices).
  • The game now warns if the user:// filesystem is non-persistent. This is the case in Firefox for example, since it has third-party cookies disabled by default (which is usually a good thing, but in this case it prevents the game from being able to save).
  • Fog sound.
  • Nugu sounds.

Changed

  • Nugu Eggs now sell for 50 instead of 25
  • When moving outside of the playable area, the player now simply wraps around.
  • Made it easier to discover the secret of the altars in Nugu villages.
  • Increased gravity on the surface.

Fixed

  • The music in the hot layer now loops.
  • The camera in the ending scene now correctly moves up. On some systems the camera didn't move at all.
  • Improved some timings in the ending scene.
  • Links in credits are now clickable

Performance

  • Visiting a layer for the first time no longer stutters the game.
  • Replaced GPUParticles with CPUParticles. This increases stability and performance (especially on mobile devices).
  • Decreased segment circle precision. Godot seems to default to 64, which is wayyy too much for my target screen resolution. There should be no visual difference.
  • Changed digestion animation to require less processing power.
  • Reduced particles if eating a lot at the same time.
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