Posted April 04, 2025 by DissyGames
#indie #2d #pixel #unity #rpg #update
Changed most of the stats on gear items.
- Weapons will now only have either a Physical Attack or Magic Attack stat, instead of just adding to the player's strength and intelligence stats.
-Armor now has a Physical and Magic Defence stat
- Rings have a variety of stat combinations, but they'll always have 2 stats at most
- Pets will always have a combination of 3 stats.
- All gear items, excluding pets, now have a weight value. Your total weight negatively affects your effective dexterity stat, which will impact things like move speed, attack speed, and dodge chance. Heavier items may have better stats, but in exchange effect your dex more than a lighter item.
- Added some temporary testing toggles at the top right. You can enable these freely at the moment, but these mechanics will eventually be integrated into the game. Please note that auto assign currently just distributes your points evenly across all stats.