Posted April 04, 2025 by Studio Ikhi
#changelog #patch #0.6 #alpha
DIALOGUES
The dialogue interface has been completely redesigned. It now features:
two dark bars that frame the screen,
the camera zooms in on the player,
the text appears on 3 lines (no longer 4) and is longer in width,
the character name position has been adjusted in relation to the portrait.
MAPS
Added the map of Keiko’s house, with the following sub-areas: entrance, dining room, kitchen, bathroom, hallway, Keiko’s room, Kokua’s room, small terrace, and main terrace;
Designed the tilemap for Keiko’s house.
SOUNDS
Footstep sound added when walking,
Footstep sound changes based on the surface,
Footstep sound becomes faster while running.
INTERACTIONS
Reworked the interaction node for map changes,
The interaction node now shows a small arrow when nearby,
The interaction node has both a manual and automatic mode: in manual mode you need to press “Z” to trigger it, in automatic mode it activates simply by entering its area.
MISCELLANEOUS
Removed the "interface size" setting;
Added a "dialogue speed" setting with 3 levels to adjust dialogue speed;
Fixed and restructured the map transition system, especially to improve micro-transitions between sub-areas of the same map;
Added translations for the maps in Keiko’s house;
Forced numeric volume values in the settings to be read as integers;
Added entry and exit animations for interface elements in the following cases: entering a new scene, starting/ending a dialogue, entering the game for the first time;
Slightly enlarged and adjusted the player's interaction range;
Added temporary contextual dialogues in Keiko’s house map for Larou and Hako;
The player now runs at a slightly higher speed;
The project has been updated to Godot version 4.4;
DialogueManager updated to version 3.4.0.
FIXES
When the inventory, memory log, and memory album are empty, they are now correctly displayed with no elements.