Posted April 06, 2025 by Arekcuta
In Flowrate, every planet might save you — or waste your last bit of fuel.
But you’ll never know until you're almost committed.
From far away, you only see where planets are
As you get close, you can see how many fuel sites are on the surface
But you still can’t see:
How much fuel they actually contain
Whether that fuel will be worth the cost of landing and escape
You’ll get visual hints — just enough to tempt or scare you — but not enough to remove the risk.
In Flowrate, every movement burns fuel. You don’t have time to visit every planet.
So when you see a planet with 3 fuel sites, do you:
Burn tons of fuel to land and hope it’s enough?
Fly past and risk running dry later?
Gamble on a closer planet with just one site?
These choices are what make Flowrate fun. There’s no perfect path — just your best guess, under pressure.
I’m working on ways to add even more depth without making it overwhelming:
Probes to get rough fuel estimates before landing
Planet traits (like “Dusty” or “Dense Atmosphere”) that hint at conditions
A light roguelite loop so every run feels meaningful, even when you die
Would you play safe, or risk everything for one more landing?