Posted April 03, 2025 by DissyGames
#indie #2d #pixel #rpg #unity #update
Reworked enemies, and added pets as drops!
- Enemies are now all using better placeholder sprites instead of the previous squares.
- Enemies scale differently than before. Each type of enemy has a set of base stats, 5 points split between strength, vitality, and dexterity. Each stat gets multiplied by the enemy's level, and then a 5% variance is applied.
- Enemies will now properly face the direction of the player. If a player enters a stage from the left, all enemies will face left, and vice versa for the right side. If teleporting to a warpstone, the enemies on the left will face right, and the enemies on the right will face left.
-Enemies can now drop as pets. This also includes bosses! Pet drops scale similarly to item drops.
- Fixed a bug where coins were not decreasing immediately after purchasing an item from a shop.
- Fixed an issue with shop items displaying duplicate names, despite the items having different stats.