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Devlog - Rocket, Sounds & Shop

Dimensional Drift
A downloadable game for Windows and macOS

Rocket, Sounds & Shop 

By Edgar 

Physics 

We managed to implement the GetEnemiesInRadius method, which allowed us to finish the implementation of the rocket explosion. 

Sounds 

We added FMOD to our Unity project, which allows for much easier control over dynamic sounds. We also added a few SFX like shooting and enemy death. Check out our dev log by Andrew to learn more about how we designed our sounds!

Shop 

We implemented a shop with some basic augments for the gun weapon. 

Future Plans   

We realized that the movement felt clunky due to having no animations, and a lot of our players were getting confused in our game since we didn't have any tutorial.

  • Weapon upgrades 
  • Add animations
  • Add tutorial


 

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