Posted April 03, 2025 by crELu
By Edgar
We managed to implement the GetEnemiesInRadius method, which allowed us to finish the implementation of the rocket explosion.
We added FMOD to our Unity project, which allows for much easier control over dynamic sounds. We also added a few SFX like shooting and enemy death. Check out our dev log by Andrew to learn more about how we designed our sounds!
We implemented a shop with some basic augments for the gun weapon.
We realized that the movement felt clunky due to having no animations, and a lot of our players were getting confused in our game since we didn't have any tutorial.