Posted April 01, 2025 by crELu
By Edgar
As we continued to work on the planned tasks, we wanted to conceptualize the weapons, which we agreed would add an interesting depth to the game.
We wanted the weapons to highlight the advantages of each dimension, so we came up with four main archetypes:
We also wanted to add upgrades to the game, but we didn’t want them to just upgrade the stats of the weapon. We wanted to make an interesting upgrade system that made each upgrade feel impactful. So we decided on an “augment” system, which allow the player to choose from 4-5 branches to upgrade the weapon. The player is able to have multiple branches on the same weapon. Of course, this means we need a way for the player to upgrade the weapon. We plan to implement a shop and currency system to enable this.