Devlogs
RC 14 Changelog
- Added building tiles, hover over each one to learn more.
- Town - Doesn't do anything for the time being. The tooltip is a hint at what's to come.
- Forge - Drop a stack of 3 cards onto the forge to achieve the following effects:
- 3 of the same type = Level up
- 3 of different types = a new card of a type not in the dropped stack
- 3 negatives = new negative with the rules above
- 3 negative or positive = same as rules above, with the chance to convert the generated card to a negative
- Altar - Stand here to force a wave increase. Drop 3 of a kind here to convert it to a negative card.
- Farm - Stand here to generate resources that you feed to the forge.
- Removed anchors. Cards fire as soon as they're turned over.
- Fixed a heap of bugs
- Inverted cards are no longer negative by default. The inverted card pool is now apart of the base card pool.
- Some inverted cards have changed.
- Coil -> Raze
- Inverted homing -> Attract
- Bloom / Burst have flipped positions
- Fork's invert -> Merge
- Dart's inverse -> Caltrops
- Movement speed has been adjusted.
- Enemies have spawn patterns per-wave
More to come, as always.