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Devlogs

Devlog #1: Bringing Our Story Here

Nora and Frank
A downloadable game for Windows

Hey everyone! ONLY TWO WEEKS until our release!!! 

We've been sharing our journey on Twitter (X), but now it's time to bring our devlog to Itch.io. Here we'll be posting key moments from our development, along with exclusive updates and behind-the-scenes insights.

So, where did it all start?

Our early drafts explored a world where food production was a high-risk operation. At any moment, supplies could come to life and escape. When the Great War happened, countless factories lost control, unleashing their entire stock into the wild…

Mechanically, our first idea was a skill tree system.

BUT we quickly shifted to a card-based system. Why?

  • It's stylish.
  • It fits the world.
  • Everyone loves collecting cards. (Including us.)

We’ll be expanding on these ideas in future posts, so stay tuned!

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