Devlogs
Postjam Update
I've released a small postjam update with some bug fixes and qol improvements. None of the actual level design or mechanics have been changed (Cat 2 is still as brutal as ever) but some things might be slightly easier just from the core mechanics being a bit smoother.
Changes:
- Game now saves your progress whenever you quit or get an upgrade
- Fixed left button not being rebindable
- Added an option to reset to the default keybinds
- Added 'P' as an alternate pause button, so you can now pause the game on web without exiting fullscreen
- If you've already played before this patch you might need to reset the keybinds for this change to take effect
Double jump no longer has an awkward delay - Added a sound cue for when the charge jump is done charging
- Orb counter is now visible on the pause menu after you've seen it out in the world
- NPC bunnies are now a different color to help prevent confusion with the player
- Removed a single tile somewhere
- Made cat chases slightly less cheesable