Posted March 29, 2025 by MasN3
Objective
Reduce your opponent's life total to 0. [1]
Setup
Starting Life Total: Determined by deck. [2]
Starting Mana: 2 aether, and about 4 of each basic element. [3]
Starting Cards: 16 random basic cards in a balanced combination [4], plus the chosen aether cards. Players will never be dealt the same basic card as the opponent.
First Player: Skips their first Start of Turn phase, and receives "The Coin" an extra mana.
Turns have three phases:
Start of Turn Phase
Gain 1 of each mana. Trigger all your creature's start of turn abilities.
Action Phase
Play exactly one card. (Click and drag to the board.)
Creatures without Haste will enter the battlefield frozen.
Note that effects will be executed before the cost of a card is paid.
Combat Phase
From left to right, your creatures attack. Frozen creatures don't attack and instead unfreeze.
Footnotes
[1] Or, reach 1000 life. This is very uncommon.
[2] Your core provides some life. Some of your cards have class requirements, and class levels are paid for by starting life classes. Gain 6 life at the start of the game if your deck has no classes, and lose 6 life if you have multiple classes. "Neutral" is not a class.
[3] 3 Fire, 3 Water, 3 Air, 4 Earth, 3 random between Fire/Water/Air. As described in this page: https://masn3.itch.io/aethermancer/devlog/967550/v128-managen-v6
[4] Specifically, one card of each of the following 8 groups, and more from each element to bring the total to 4 of each. Players are guaranteed to have a card of cost at least 9 of each element.
Small Earth E1 E2 E3 | Big Water W10 W11 W12 | Big Air A9 A11 A12 | Big Earth E10 E11 E12 |
Mana Generator F3 A4 E5 | Pinger F2 F4 A2 | Local Sweeper F6 F9 A8 | Burn Spell F11 A6 E6 |