Posted July 24, 2019 by City Wizard Games
Small patch, just wanted to fix some balance issues I had with the last build. Basically, the enemy's speed was increased, and that made it really hard to actually damage them. So I brought it back down to the old level, that way any new players won't hate their lives. Also added some basic controller support.
- Balanced movement so it isn't so hard to damage the enemy (enemy's movement was too high)
- All primary attacks now have a slight "follow" to them like a heat-seaking missile
- Basic controller support for moving, jumping, and primary attack