Devlogs
0.3.1 - Underwater and Fixes
Additions
- Added underwater effect
- Increases fog, blue ambient lighting, shorter FOV amd swaps backface culling for water
- Added "canBeExploded" property to block materials to prevent things like water being blown up by explosives
Changes
- Block selection highlight is now light by the world
- Tweaked explosion particles
Fixes
- Fixed depth buffer not being cleared before drawing UI
- Fixed hotbar scrolling while in menu
- Held item model now updates when dropping tool
- Fix crash when trying to drop item from empty slot
- Held tool model is now set when joining a world
- Fixed items with restore_health tag actually doing damage
- Fixed entities not rendering behind/through water