Posted March 29, 2025 by Sam
A lot of development time this week went into making and placing new assets into our game!
Interior and Appliances
Animations were completed! The next step is to retexture and input into unity.
Exterior
Currently texturing exterior assets.
Character Design
All character animations are complete! We've finished up with the NPCs, Shannon and Caldero, giving them each custom idle, walking, carrying, interaction and "fuming" animations.
UI
Lots of development with the UI including the intro, main, controller confirmation and ending screens! Added a custom font named Sugar Addiction (thank you Misti's Fonts! https://www.1001freefonts.com/sugar-addiction.font).
We updated the game over screen to count up to the final score of the player. This adds some juice to the scene as well as allowing music to add some fun SFX.
Since this is one of our last weeks, a big focus was put on eliminating any bugs found during the beta and improving game stability.
We added dialogue to customers so that they have more personality when they arrive/leave. This should help make players more aware of customers as well as add some more personability to the game.
We made it flash when there are > 0 fires to help players notice it.
A predominant pain point for new players in playtesting was understanding when an appliance needed repair. For this reason, when an appliance breaks, we have now added a repair wrench icon to be displayed over the respective appliance. We have also added dialogue to incentivize players to drop what they have to repair as this was a mechanic that was also not communicated well in prior builds.