Posted March 28, 2025 by Unreality3D
#Learnding #Update #Stoven Universe #Blender
GOODNESS this devlog covers a variety of changes and learndings. Where to begin?
So I think last time on Dust Bunny Sweeper, I mentioned that next up I planned on adding obstacles to higher levels, in addition to some UI and audio juice, and the thing I was most excited about (still am), dust bunny variants. Wellll...what actually happened was that I did indeed finish my half started implementation of adding obstacles to higher levels.
And then I tested it. And I hated it. I hadn't predicted that dustbunnies can spawn underneath obstacles, and hadn't yet implemented any method for getting bunnies out from under things.
SO I *cough cough* abandoned my juice aspirations for a minute, ripped out all the new things, and dove into creating and testing dust bunny variants instead. And this has largely been exactly as fun as I expected it to be, although I also ran into a wall of consequences for a decision I made long before starting this game in the process.
You see the original Stoven Universe was made for the player to take on a dustbunny-sized perspective. To achieve this, my sweetheart/dev partner AdjectiveBeaver and I decided to scale the entire world up x 10 around the player. That way we wouldn't have to scale forces and distances and mmmm everything else mathy relative to the scene, but could keep it all relative to the player instead.
When I imported the scene assets I wanted to use for Dust Bunny Sweeper, well, I conveniently forgot about all that relative scale nonsense. Somehow I failed to wonder why I had to crank up base level broom controller speeds so high, and just kept on trucking until I put a fun lil bouncy material on a new dustbunny variant and... nothing happened.
So, to make a long story just a bit longer, I spent the past week overanalyzing all the wrong things (again) to try and figure out what was wrong. Anyway, what you have here is an update that feels much bigger (har har) to me than it will to you, dear player. What's new:
Next up: