Posted March 28, 2025 by Heavy Element
#update
We’ve updated Dudelings with a series of features and fixes that should improve the gameplay experience! We’re super stoked for this new client release as it’s addressed a few long-standing issues and we’re excited for your feedback.
You’ll find our changelog below. If you encounter an issue, sound off in the comments or join our Revolt server.
Reorganized game assets to simplify the process of exporting them into the FOSS build of the game
Made some upgrades to the game’s assets to reduce overall download/disk usage size
Backported some features/assets of the Android build to the main branch
This included re-encoding the video files in the how to play and launch movie to lower bitrates
Removing the video file that played in the background of the Main Menu and replacing it with static images that were animated in Godot
Backported the custom virtual gamepad in the Android port to the main branch
Added a link to our new Revolt server on the Main Menu
Changed all links & references to our new canonical domain name: heavyelement.com
Made some changes to the underlying code to unify the demo and retail codebase as much as possible
Fixed instances where game would randomly fail to launch on Intel graphics under Linux operating systems
Fixed a glitch where the ball could get stuck between the left- or right-most Dudeling and get placed out of bounds
Fixed an issue with unlocking “Destination” map where criteria was met, but the map didn’t unlock until the game was restarted
Fixed a visual glitch where labels for CheckButtons would disappear when in a hover state (thanks moocow1452)
Fixed an issue where requests to the news endpoint failed silently
Improved error handling for new news items on the Main Menu and in the What’s New submenu
Also, if you’re a coder, we’ve got good news! We’ve launched the official Dudelings FOSS project on GitHub. This build was actually produced using the first release of our free and open source codebase. If you’re interested in helping out, let us know!
Finally, we’ve got excellent news! We’ve produced a demo version of Dudelings! Our goal is to get the game in front of folks, allow them to give it a try, and make an informed decision on if this game is worth $5. (We think it is).
The demo is available for Linux and Windows, so give that a shot.
The other thing about the demo is that it gives a free entrypoint into the open source version of the game. The assets are not licensed under the GPL, so if you want to get into development and you don’t own a copy, you can download and extract the demo’s assets for use with Dudelings FOSS!