Posted March 28, 2025 by NoGlory
GOOD DAY, LADIES AND GENTLEMEN! I come to you with wonderful news!
(I forgot about itch, oops)
0.2 is ready!
20,200+ words
1,300+ images
20 animations
5,000 lines of code
100 SFX and music tracks!
Deathwatch Captain – April 1
Interrogator Tier – April 6
Guardsman Tier – April 11
Acolyte Tier – April 16
Public Release – April 21
These past two months have been incredibly exhausting...
Between work and studies, I also faced burnout.
On top of that, I spent an entire week just sitting there, wondering why everything I do turns out so badly (typical whining, I know).
I sincerely apologize for that...
Another reason is that the next arc I’ve planned turns out to be much larger than I initially thought.
And I’m afraid that if I started working on it now, I’d only be able to finish it by early summer at best – and that’s just too long of a content drought.
So, here we are.
Previously, I was confident in my renders but not so much in my writing and storytelling.
Now, this update has been heavily focused on those aspects, and I can confidently say that I’ve improved a lot.
If before, I rated my dialogues at 3/10, now I’d say they’re a solid 6-7/10 (there’s still room to grow, of course, but not everything happens overnight).
It’ll have to wait a bit longer. I’ll try to get it done before the public release, but I can’t make any promises.
There’s just too much information to include, and besides that, I need to figure out how to format it properly.
However, I’ll at least drop a galaxy map in the Discord later, so you have a better understanding of what’s actually going on. I think that will be helpful.
Please don’t be mad, but there are very, very few animations in this update.
The reason is their quality—since I do all this work alone and not on a full-time basis, I physically couldn’t make more within this timeframe.
That’s all for now! Love you all, hugs, and see you soon!
Yours friendly neighborhood dev,
NoGlory
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