Posted July 23, 2019 by Hayes2D
#Atmosphere #NPC
V0.024
Added some visual tweaks that I've been wanting to implement for a while now. Had to make a number of changes for it to work nicely as high noon and midnight washed the scenes out too much originally.
I've also changed how level 3 is completed. Originally the scrap goal was available to the player but I found this limited player exploration so it is now a hidden variable that will only trigger when you have enough scrap. Minor change that I think it makes the level feel allot better.