Posted March 27, 2025 by Foxy Of Jungle
#v5.0 Beta 3
I have updated the "Post-Processing FX v5.0 Beta" source code again (.yymps and .yyz) with the changes below :)
This release mostly includes fixes for Mac GPUs (especially M1 and M2).
[FIXED] Sharpen effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Radial Blur effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Motion Blur effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Gaussian Blur effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Sunshafts effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Depth of Field effect was visually glitchy on the Apple M1/M2 chip. [FIXED] Motion Blur noise texture was not UV mapped correctly, causing the effect to look ugly. [FIXED] Radial Blur noise texture was not UV mapped correctly, causing the effect to look ugly. [FIXED] Long Exposure effect parameters was not being exported correctly (when using the Profile Export option). [FIXED] Cinema Bars effect parameters was not being exported correctly (when using the Profile Export option) - missing "smoothness" parameter. [FIXED] Internal variable named "remap" (from FX_Mist and FX_SpeedLines) could potentially conflict with some global function in your project. Renamed to "remapp", but this does not affect anything in your side. [FIXED] .LayerSetRange() from PPFX_Renderer() could cause an error if you did not call .LayerApply() first. [FIXED] The Zoom effect now takes into account the distortion from the Lens Distortion effect. [REMOVED] make_color_hdr_ppfx() and make_color_rgb_hdr_ppfx(), since there is no other effect that needs this now.
Thanks for listening! :D