Posted March 27, 2025 by Chadius
#UI #Targeting #Wishlist Button
Now you can add this game to your Itch.io Collection right from the title screen. A new button and will take you straight to your collection page. Don't have an itch.io account? It will ask you to sign up first.
This is the first button with rounded edges. I can use CSS on the HTML buttons so that's no problem. The in-app buttons (like Start and Load) are custom built, so they're a bit lower in priority.
If Nahla has no nearby enemies to use her Water Cannon against, there's no reason to pick the action. Now it is disabled by default.
Healing Touch is also disabled, because everyone's at full health.
There's a bug that formed while testing this but I don't have a power that can trigger it right now :)
"Click on the Target" looked like a button and the cancel button was far from the action. Players often fumbled trying to cancel their actions or click on invalid targets without feedback.
So first step: Make the "Click on the Target" message not imply it can be clicked.
If you click out of range, the message it updates to tell you where you clicked.
And here the Locust Demon all the way on the right is out of range, so the message updates here.
I'm cutting this release early because there is a lot of behind the scenes refactoring that needs to happen. The main game loop has gotten confusing enough I need to restructure it to make it more manageable. That's going to make a lot of bugs I'll need to then fix.
I might take a break in the middle to make acting and targeting sprites more obvious - probably have them glow so it's easier to know who you're controlling and who is targeted.
If I somehow manage to do all of this and rewrite the game loop, I'll start working on Free Range Movement.