Posted March 27, 2025 by PhotonDev
# Dungeon Dash v2.0 - Devlog
## Major Updates
### Combat & Gameplay
- Added shooting mechanics with a beam-based weapon system
- Implemented bullet pickup system with ammo management
- Added screen shake effects for more impactful combat
- Introduced particle effects system (blood, dust, impact particles)
### Enemy System
- Added new enemy type: Giant Enemy with unique scaling and damage
- Improved enemy spawning and movement patterns
- Enhanced collision detection for more accurate hit registration
### UI Improvements
- Added dynamic minimap system showing player and enemy positions
- Implemented health and bullet counter UI
- Added visual warning system for major events
- Enhanced score tracking and high score system
### Visual Effects
- Added particle systems for:
- Running dust effects
- Impact particles from shooting
- Blood effects from combat
- Jump effects for better feedback
- Implemented screen shake for combat impacts
### Performance
- Optimized background scrolling system
- Improved animation handling for all entities
- Enhanced frame management for smoother gameplay
### Easter Egg
- Secret boss fight accessible through hidden method 👀, W.I.P
(Hint: Try pressing a certain key in the menu, after killing the main boss...)
## Technical Improvements
- Improved collision detection system
- Enhanced state management
- Better memory handling for particles and effects
- Optimized rendering pipeline
## Coming Soon
- More enemy types
- Additional weapon types
- New power-ups
- More secret content...